Posted September 16, 2023 by TailBreeze
日本語の「ひとり反省会」と内容はほぼ同じです。
This is the English version of the dev-log "ひとり反省会".
It's more than one month since this game's release. Now I wrote some of my thoughts and is going to leave them here.
What I Have Made, What I Have Failed To Make
Temple of Trials is actually the sixth (if I remember correctly) project of mine, excluding something I tried to make with a software in the old RPG Tkool series decades ago. Most of them were abandoned before completion though.
...Reading above, you might think, "Hey TailBreeze, now that Temple of Trials is done, start making Untitled 2 already!" It's a valid argument, but I need some time away from game-making to play some games I bought this summer... and I might revisit the "hire, TF, fire" idea next...
I Stole Someone Else's Idea (Again)
Some readers here might already know my Untitled was a ripoff follower of konoe's Estra's Labyrinth Cave. Then Temple of Trial's idea of "a personality test that leads to TF" is mostly taken from: Job Diagnosis, another game by konoe. In order to avoid making an inferior copy, I did:
I'm satisfied with how these "improvements" turned out.
”I'm Making A Game, Not 'Play' Buttons For Fetish Scenes!"
I wanted to take Job Diagnosis and make something better, as I mentioned above. But that was not the only goal of mine in this game. Here's something else I did: make some efforts on non-fetish parts. Because I believe it makes the fetish parts better.
Final Disappointing Thing.txt
The first released version had a file named "Final Hidden Thing.txt". This was treated as a heavy spoiler just because it required the player to do at least two playthroughs and actions which normally won't be taken. This treatment led many players to expect something fitting for this game's true climax, only to be disappointed by the result: the usual Game Over screen.
I'm very sorry for it. Really. But I couldn't come up with a better solution, so rather than making a proper climax scene, I just merged the file with "Game Over List" and treated the game-over in a less ominous manner. At least, fewer players will be disappointed, I think.
Something I Secretly Regret
This game's story, outside the endings, is basically "an event sometimes seen at the beginning of an RPG, a personality test to determine the protagonist's stats and class". This game has 12 results (excluding game-overs), a bit less than the famous Pokémon Mystery Dungeon (13 or 16 depending on installment) but not too underwhelming... if these 12 results were functioning properly.
I think almost every player ended up becoming either an Orc or a Werewolf in the first ending, which means this test effectively has only two results - because the rest of the results required the player to:
... So, there's some room for improvement in the "personality test into TF" plot. Feel free to explore this idea, and if you manage to make a game based on it, perhaps consider sharing it with me. (Because I'm not planning to do it myself anytime soon.)
TailBreeze