Devlogs
patch notes
General:
- You can no longer sell an obstacle during a round.
- Wave 16 spawns 5 tank enemies instead of 10
- Decreased the time between enemies spawning in later waves by around 40% or so.
- Reworked shielded enemies:
- Tank shield falls off at 33% health (from 66%)
- Tank boss shield falls off after 50% health (no change)
- Elite shield falls off after 66% health (from 50%)
- Stronger enemies' shields will drop faster, causing them to gain the move speed faster.
- Re enabled the fast foward button, speedys are still bugged but has nothing to do with fast forward button.
- The spheres from the model of Bomber and Gunner were made smaller.
- A new scene added if you win!
Pulser:
- Base range: 3.5 >> 2.5
- First upgrade range: 4.5 >> 3
- Second upgrade range: 5 >> 4
- Third upgrade range: 6 >> 5
- Final upgrade range: 8 >> 6
- May have fixed a bug where pulser would stop working, changed the way damage was dealt.