Devlogs
version 20230817.0720pm
Posted August 18, 2023 by bones7242
#patch #bug fixes
pushed patches for:
- fixed issue where creating a purple, orange, or green tile in the top row would cause crash
- cause: the ripple-out code selects adjacent squares to "bounce" when you make a secondary color.
- the tile search algorythm was being asked to look for tiles outside of the bounds of the original grid
- solution: bounded the tile search function so it will not look outside the horizontal and vertical bounds of the playable grid.