Devlogs
7/10 - The Crooked Fingers - Tier 3 (2)
7/10 - The Crooked Fingers - Tier 3 (2)
- 18 Pillars are spread equidistant around room.
- Near SE corner is a Steel Key. Any attempt to pick up key is met with Hoola-Hand(s) (MT - ST) materializing behind Punks and grabbing them.
- Hoola-Hand (MT - ST)
- Spectral giant red skeleton hand that guards The Crooked Fingers.
- If Punks fail AGIL CHECK, they are brought back to dungeon’s entrance.
- 3rd consecutive failed AGIL CHECK, Punks incur 1d20 VIG HP DMG from too much ectoplasmic teleporting.
- Steel Key opens locked N door.
- Behind N door Punks hear loud growls.
- Old Bronze Compass is wildly pinging to N.