Posted June 20, 2023 by bitshiftgames
Sorry for the delay on this, wanted to take a bit to make sure the main issues were reported and dealt with before pushing an update (and I've been chilling a little post-release, as planned). This is just a bug-fix update: nothing too huge, but a lot of smaller issues now addressed.
I also spent some time experimenting with updating the NW and pixi frameworks that MV games run on, but wasn't happy with the results. Too many unpredictable issues, and performance increases were mild at best. So I'm sticking with stock for now.
With each new release I'll be un-pinning (but keeping up!) the old bug report thread and creating a new one, to make it clear which release the bugs in question relate to as time goes on.
Changelog:
Bug Fixes:
-Secret hamburger in Haven now actually gives you a hamburger.
-Fixed typo in lore computer entry.
-In fight with two Strikers, defeating one while it's wound-up shouldn't
freeze the other now.
-Player can no longer interact with anklet Kitsune while running from
hyenas, which caused various bugs.
-"Should I fight him" scene no longer triggered outside Mahir's if player
has fought him and obtained charm.
-Added a patch plugin to address a weird render glitch effecting systems
with powerful graphics cards and high-refresh-rate monitors.
-The fridge in the Abandoned Bar can no longer be moved while
standing beside it, only below, avoiding troublesome collision
and movement issues.
-Dazzle Blast is now gated from the final boss fight, and will be...artfully
removed before the player reaches it.
-When Mezz is captured while sneaking in Entertainment District I and
stripped after scene, the scripting now removes, and gives back,
the bunny suit as well.
-Fixed "Beg", "Flatter" and "Serve" skills sticking around if Mezz loses battle
with certain timing. Will keep an eye out for other stray skills and statuses
not being reset correctly.