Posted October 23, 2018 by gate
I made a couple new puzzles for SwapBot. I've always thought puzzles 8 and 10 were weak, so I've essentially made both of them into new puzzles. I tried to reuse the core ideas of the old 8 and 10 to inform the new versions.
It's possible the new versions are too difficult. I have a hard time judging what's tricky or unintuitive now that I'm a few years out from when I initially made and learned the game. The game was always extremely hard, so they probably fit in.