Devlogs
Nicholas Fisher - Playtest Results_Pre-Alpha Build
Hey all!
Just gonna compile the playtest results from the pre-alpha to ensure that everything listed gets fixed by the next build.
Global:
- Need Accept and Decline Buttons that are in the style of the game.
Pause:
- Need quit to Mission Select
- Continue and Save buttons don’t do anything.
Intro:
- Postmaster needs have the updated border asset added.
- A button to advance the text would be appreciated.
Mission Select:
- Need to add the One, Two, and Three Star difficulty markers
Cutscenes:
- Could be extended to meet the edges of the screen.
Packing:
- Borders aren’t perfect. Better, cause you can no longer go outside them, but could probably be extended a little on the left side.
- You can just hold down and win - it doesn’t check if you go above the top border and gives you the win no matter what.
Asteroids:
- Softlocked - Time hit 0, but game would move on to the next minigame
- Hit 0 lives and wouldn’t die - stuck in an endless loop of exploding
Expect a post regarding the alpha build soon!