Devlogs
Nicholas Fisher - Playtest Results_4/13
Hey all! Just wanted to let you in on the results of the latest playtest regarding the 3/27 build.
- Global:
- Need a way to pause and exit to main menu.
- Add ability to skip cutscenes?
- Main Menu:
- Start and Quit buttons need text removed from them (can see the default button text under the new font)
- Intro:
- Don’t know if it's in the works, but there should be a button to advance the text.
- Postmaster needs updated border asset.
- Post Board:
- Need to add the new difficulty markers to the notes.
- Tetris:
- Grid should probably be resized.
- Packages can be moved past the left and right edges of the grid.
- Game doesn't automatically progress once minigame is completed.
- Charting:
- Game doesn't automatically progress once minigame is completed.
- Target locations are always the same.
- Background needs to be replaced with the pixelized version.
- Asteroids:
- Damage isn’t consistent. I was able to crash into some asteroids without taking damage.
- Asteroid should be destroyed quicker on collision.
- Delivery:
- Extend background so that it goes to the top and bottom edges of the screen (comets go behind city and emerge in the black void underneath it)
- Check rounding on the numbers that pop up after pressing the space bar (I managed to get -0.0999999999 and +-0.05)
All in all, I'm excited to see how far things progress as we near CURSCA and the deadline for the alpha build. Hope this helps!