Devlogs
Update 17-04-2023
Changes/Features:
- "Battleship boss" will now turn to face the player with the main turret.
- "Guard" ship can now alert drone ships, except for repair drones.
- New enemy missile variant and behaviour.
- Enemy missile speed has been rebalanced.
- Ammo, health and shield icons added to the "pickup numbers".
- A flash effect has been added to the escape pod event to show what to interact with.
- New tips regarding points of interest added to the tutorial.
- The generation on the first 2 levels has been tweaked to make them easier and add more enemy
variety. - "Stranded ship" event has been modified to make it more clear what to do.
- "Double bullet" separation distance is now dynamically controlled with the distance between
the turret and the mouse, before it was tied to the accuracy level. - New visuals added to the hud to represent the expected bullet separation when shooting "double
bullets".
Bug Fixes:
- A bug on the unlock progress for some of the ship variants has been fixed.
- Sometimes enemy ships that were wandering would teleport if they couldn't reach their next
destination. - Sometimes the "double bullets" would not connect and shoot in the wrong direction.