Devlogs
Devlog Updates for April 2018
April 26th, 2018
- Arranged one new music track, sequenced by YASKAWA Moclin.
- Began writing dialogue for “The Case of the Royal Flush”.
April 25th, 2018
- Arranged three new music tracks, sequenced by R. J. Stratton and someone who didn’t credit themselves.
April 24th, 2018
- Added MobiusXVI’s More Scroll Speeds script, to make scrolling text slower (but also fast enough to be skipped if desired).
- Made the upstairs hallway of Elliot’s House four tile blocks shorter.
April 23rd, 2018
- Playtest Copy 01 put out.
- General dialogue fixes.
- Color code error when getting kissed on the cheek by Emilie.
- Emilie’s name not fitting in the “Call …” list.
- Maci no longer answers Elliot’s questions after he’s asked Bellamy about the suspect.
- “The Case of the Disappearing Act” can now be (more-or-less) completed!
- Added a 1/100 chance of the front desk clerk in the Suite Complex saying something different when asked for the key.
- Moved the smoke alarm in the Peaches & Cream, because where it was originally meant it would always be going off.
April 22nd, 2018
- Addressed elevator calling bug.
- Added to “Fantome d’Or Casino”.
April 21st, 2018
- Added to “Fantome d’Or Casino”.
- After Emilie’s death, her hospital bed becomes unoccupied (sheets folded instead of strewn about).
- Flipped “Elliot’s Room” back over (facing down) to make it easier spriting-wise.
- Replaced the beds in “Elliot’s Room” and “Simon’s Room” with beds by Ayene as events instead of editor-friendly tiles.
April 20th, 2018
- Began writing “The Case of the Royal Flush”.
- Began adding “Fantome d’Or Casino”.
April 19th, 2018
- Began adding “Chapel”.
- General bug fixes.
April 17th, 2018
- General bug fixes.
- Began writing/polishing dialogue for “The Case of the Disappearing Act”.
April 16th, 2018
- Began writing/polishing dialogue for “The Case of the Poisoned Diner”.
- General bug fixes.
April 15th, 2018
- Started writing “The Case of the Garden of Angels” (Case 4).
- Added item pickup sounds.
- Found Hime’s updated Choice Options script, which fixed the issue of skippable non-skippable choices. (Also fixed the issues of location names scrolling out of the choice window and, apparently, the issue of choice windows being too long after a choice is hidden.)
- Frankenstein’d scroll choices back into the Choice Options script, because why was it even removed in the first place?
- Added a banner for “The Disappearing Act”.
- Added a banner for “The Garden of Angels”.
- Added a banner for “The Poisoned Diner”.
- Renamed “Mortensen’s House” to “Elliot’s House”.
- Renamed “Callahan’s House” to “Simon’s House”.
- Renamed “Mortensen’s Notes” to “Elliot’s Notes”.
- Began adding “Cheshire Estate”.
- Applied NeonBlack’s Star Tile Passability fix, correcting that issue at last.
- Added new tilesets. See Credits for authors.
- Swapped out some doors to ones by Ayene.
April 14th, 2018
- Maximum save files cut down from 60 to 20 to reduce a) lag b) confusion.
- Tweaked the delete sound a little in the hopes that it won’t be so startlingly loud.
- Added a custom car dashboard tileset so the car interior map looks a little less strange.
- Threw in a bunch of generic NPCs.
- Added playtime to gold window by snagging some code from a script by Shadowmaster.
- Removed updating method from Shadowmaster due to massive frame rate drop in regular gameplay (60fps to 30fps, mmm, delicious).
- Re-added updating method by adding an additional check to only update if the window is visible (not sure why I needed to define this… It seems obvious to do that. Good engine is good).
- Added quip/queue notifications for updates to the Case Journal and Mortensen’s Notes.
- Added to “Callahan’s House”.
- Player can now log out of GameJolt once logged in.
April 13th, 2018
- Added “Mattieu’s Suite”.
- Removed “Equip” and “Skills” options from the menu.
- Added to “Le Jardin des Anges”.
- Began adding “Rillieux Warehouse”.
- Connected all phones to same common event tree.
- Began adding custom text color codes.
- Removed “General” and “Parameters” sections in “Status”.
- Renamed “Status” to “Info”.
- Removed “Weapon” and “Armor” sections in inventory.
- Removed most mentions of currency (essentially removed Gold window).
April 12th, 2018
- Began adding “Callahan’s House”.
- Added three new attract maps based on game progress.
- Added to “Luis’ House”.
- “The Case of the Poisoned Diner” can now be (more-or-less) completed!
- Began adding “Le Jardin des Anges”.
April 11th, 2018
- Began adding “Luis’ House”.
- Redid Event Footstep scripting again.
- Added attract map.
- Redid title screen image and game icon.
- Added the ability for one actor to be in the party, but not be visible in the menu.
April 10th, 2018
- Switched all message boxes to Normal/Down.
- Started writing “The Case of the Disappearing Act” (Case 2).
- Added the “Parking Garage” and “Forensics Lab”.
- Added script methods to Game_Party to check if actor is/isn’t in party using code from Marrend.
- Mortensen’s Notes can now be opened by pressing “W” as well as from the menu. Also, opens to latest page instead of first.
- Added Day/Night/Evening outdoor lighting setups.
- Redid Event Footstep scripting in Game_Map, now utilizing the setup_events method.
April 9th, 2018
- Began adding “Police Nationale HQ”.
- Began adding “Peaches & Cream Cafe”.
- Started writing “The Case of the Poisoned Diner” (Case 1).
- Switched to black feathered windowskin.
- Added “Sample Checker” item.
- Polished the Case Journal scene.
- Started adding to Mortensen’s Notes.
April 8th, 2018
- Added more sprite sets.
- Went through relevent bugs for Crimson Cove and began fixing.
- Began adding “Point Hydrangea”.
- Added to “Mortensen’s House”.
April 7th, 2018
- Officially switched to RMXP sprites (edits of sets by Sithjester).
- Added a bunch of sprite sets.
- Switched back to custom art portraits instead of MMD renders.
- Updated maps in Crimson Cove to suit taller sprites.
- Did general polishings. (ex. Removing pauses in dialogue so it can actually be skipped in a timely manner)
- Created elevator system.
- Added diagonal movement.