Posted March 17, 2023 by Falcosik4
Date: 15.3.2023
Activity: Finished scripting walkthroughs P3&P4
Notes: The sound doesn't play in the middle of the default animation, but is played in the flickering animation instead (that's intentional as it made more sense to me). I also got several questions about using coroutines and events: Is there any limit for number of simultaneously running coroutines? Is using UnityEvents fast or may it result in lagging when using them extensively ?
Invested time: 2 hours (1,5 hours - labs; 0,5 hours - self-study)
Outcome: Game build with implemented P3&P4 mechanics uploaded as 4.zip.