Posted February 19, 2023 by Clara Vita
I finagled a bit with the parkour system and it all broke. lol
CHANGELOG
= retuned wallrunning
-> it's currently broken don't look at it please
+ added wall latching
-> press RMB while up against a wall and in the air!
+ added a couple helpful debug UI elements
-> a timer for wall latching
-> currently counts up to 120, +1 every frame
-> a counter for the "jump_count" variable
-> "jump_count" counts up for every latch, kick, and boost used
-> currently maxes out at 1
= increased resolution to 1600x900
-> I couldn't tell you why, but this is my favorite resolution
= removed borderless windowed mode
-> I have no idea if this was exported this way, and I'm too lazy to check
+ added my secret air fried quesadilla recipe
-> it's just a nightmare for the lactose intolerant
KNOWN ISSUES
~ wall latching causes you to slide along the wall if you were moving beforehand
-> I have no idea why this is happening
-> I'm too tired and annoyed to fix it now
-> expect updates with future versions
~ wall running is currently broken
-> gravity is not properly affected while wall running
-> again: too tired, annoyed, etc etc
~ boosting is WILD
-> REALLY unexpected results when boosting
-> have fun sailing into the gray abyss... again