Posted February 04, 2023 by MakhamDev
New fluid simulation node group.
New Scatter Point node.
New VFX variable, override node.
New rigidbody variable, override node.
New curve node.
New palette replace node.
New array shuffle, set, find, insert, remove, reverse nodes.
New blend path node.
New logic operation node.
[Scatter, Particle, VFX spawner] Use surface as a spawn distribution map.
[Scatter, Particle, VFX spawner] Add Direct Data distribution type allowing object to spawn directly from array of x, y positions.
[Particle] Add area control reference.
[Math] Math node can now operate on N-dimension array.
[Math] Add lerp, absolute operation.
[Stack] Now spread out array input to create single image.
[3D object] Now read mtl file path from .obj file (not just by file name).
[Text splice] Show space as <space> in the inspector.
[Text, JSON, CSV out] Remove ability to connect array to path value, and add manual update button.
[Particle, VFX renderer] Alpha blending now work properly.
[Pixel Cloud] Add alpha random properties.
[Path] Add ability to create uniform primitive path by holding shift.
[Path] Adding new anchor now placed on the hovering segment.
[Shape] Add path properties allowing creation of shape using path data.
[Canvas] Improve brush alpha blending, eraser with brush.
[Aseprite] Add palette output.
Add mask and mix properties to many filter nodes.
Add button to activate, deactivate node effects in many nodes.
When loading 1.11 save file/collection to 1.12, these are properties that have to be updated:
This version also comes with new revision of demo system. The demo will now be the same version as the full version, but with crucial features disabled: