Devlogs
1/31 - Room 3
1/31 - Drifting On The Crystal Lake
- Waters are calm. Ceiling covered in dark purple and blue stalactites - appx. 300 ft. height.
- The dinghy will get the Punks anywhere on the lake with a successful VIG STAT CHECK. If failed, a Nullen Eel (MT-A) immediately attacks. Eel knows Nitar’s Fireballs (shoots from fanged humanoid mouth - ∞ uses) and can charm (SPELL CHECK) a Punk to cease attack or turn on their comrades for 1 COMBAT ROUND.
- -1 FIGHTING ROLL for combat on boat.
- If Punks row craft without failing CHECK, then 30% chance they encounter a Nullen Eel before destination.
- If Uncle Nick is with party, encourages Punks to take eel’s head for its majickal properties.
- Nullen Eel Head (Majick Item)
- On mental command, use as a light source––eyes and mouth glow eerily orangish/yellow and emit a 20 ft. radius of light.
- On successful SPELL CHECK, cast Nitar’s Fireballs. Must recharge every 10 uses at an Astral Marker. If recharge fails, head explodes for 2d4 VIG HP DMG unless AGIL STAT CHECK.