Posted January 14, 2023 by timboe
The v1.1 update of Factory Farming has just been published! You can side-load this updated version of the game to your Playdate and your save game will automatically get updated to the latest version when you next load.
Build these modules in any empty spaces immediately North, South, East or West of a Factory to boost production rate.
Note that upgrade modules cannot be used to shorten any factory's production time below 0.5 seconds. There is no further bonus beyond three modules.
The Factory Upgrade module is a mid-game item, unlocked after the Buffer Box.
Building a rotavator will convert the soil in the eight surrounding tiles to loamy soil, allowing for a wider variety of crops to be grown on earlier plots. Removing the rotavator will revert the soil to its previous type.
The rotavator is a late-game item, unlocked after the Packaging Factory.
Issues with blocked belts? The overflow conveyor belt pieces act like regular belts, unless its output tile is blocked - in which case the cargo is instead redirected down the overflow direction.
The Overflow "I" and "L" splitters are early-game items, unlocked after the Corn Dog factory.
The camera in v1.0 is always centred on the player, but this then means that the background must scroll every time that the player moves. In v1.1 the new default camera only scrolls as you approach the edge of the screen. Keep moving and it will centre on the player again.
The v1.0 behaviour can be restored by choosing "Centre Camera on Player" from the menu.
The list of sprites sent for display is now even more strongly culled based on the camera's location, this further improves rendering performance in dense areas of the factory - at the expense of a bit more cargo pop-in when moving fast.
I did not think that regions of obstructed ground were creating sufficient challenge, now when an obstruction is placed there is a 5% chance that it will spawn a cluster of obstructions.
This change will only affect newly generated worlds after moving to v1.1
Rivers can now generate flowing from a lake.
This change will only affect newly generated worlds after moving to v1.1
Conveyor belts which make right-angle turns now have a specific sprite (I am not sure why it took me this long to add these, but there were many edge-cases!).