Devlogs
Recon sitrep + map, sniper NPC, terrain properties
Posted December 04, 2022 by Olive
Changes:
- New recon sitrep following the albatross holdout.
- Sniper NPC
- Added aggression and stampede defense abilities to berserker NPC; can get them to hit each other.
- Swallowtail shreds on lock-on
- Replaced edge-of-screen scroll with swiping on a touchpad or mousewheel.
- Added little confirmation box for consuming lockons // other reactions e.g. turret shots.
- Albatross mission has hard/normal mode.
- Eliminated big character sidebar, made pc/npc icons smaller and on the bottoms and tops of the screen, respectively.
- only move camera if you click on them
- character sheet now opens if you click the main portrait
- Added sitrep goal and round count in bottom-right
- Added selected terrain properties in the bottom-right
- Cannibalized music from old game, Starship Rubicon, for some variety in placeholder music.
Smaller changes:
- Redesigned move/attack preview tiles to be more distinct and clear.
- Added terrain destruction to cutscenes.
- Armor shows inside of unit healthbars.
- Add a little jitter to the timing of seismic ripper smoke animations.
- Made tutorial flashing buttons more noticeable
- Added more steps and prompts to the tutorial
- Boosting make a little text effect
- Show range preview while placing turrets
Bugfixes:
- AOE now hits ALL units on a tile e.g. both a flying unit and the wreck it's standing on (or terrain)
- Self-destruct properly calculates radius for size 2 units.
- Flying units are immune to prone
- Fix crash on using lock-on as your reactive code