Devlogs
Post-Jam Update
I added some polish to the game over the past 2 days.
- Some added SFX (not great, but they fill in some blanks)
- Painted environment tiles
- Parallax background
- FINAL BOSS - relatively simple giant scaled melee enemy that makes the game even harder hooray!
- the Bomb has some of its own (very slow) momentum, meaning it's possible to complete the game solo (though it's a slog)
- You can ride on top of the bomb!
- Ranged enemies aim from their weapon origin (beware!)
- RagTagRadical Logo (LOOK AT MY HORRIBLE FACE)
- Dashing hurts enemies
- More heads
- Fixed freeze bug with object collision
- Fixed detonation not occurring when on player 2+
I learned how to do tiles in Gamemaker (finally after 3 years), and found it to be a lot of fun.