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The Timeless Way of Building

Indoor Level
A downloadable game

Built certain features of my level based off of the properties taught by Jesse Schell in his GDC video, The Nature of Order in Game Narrative.

I used Alternating Repetition at the beginning of my level with a repeating pattern of gates and pillars in the dungeon area.

I used Lights on Two Sides of Every Room in each hallway by putting torches on opposing wall to give proper lighting.

I used Positive Space at the end of my level by using light to create the outline on a door in a dark hallway.

Next I want to work on...

  • Creating a flythrough camera
Download Indoor Level
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