Posted August 05, 2018 by Armen138
I've finally found some time to figure out the greedy voxel meshing thing (see last devlog entry for a 2D version). To see the WebGL result:
https://armen138.github.io/greedy_quads_webgl/
I wrote this in JS because it allows me to iterate faster, now that I've got the algorithm figured out, I can port it to C# in less iterations (hopefully).