Devlogs
Update - v0.4.1 - Balance changes
Posted October 03, 2022 by Saqirmdevx
#MOBA #BALANCE CHANGES #LOL #DOTA
▌General
- You can now hover over Ability Haste, Armor and Magic Resistance, to display their percentage values.
▌Bugfixes
- Fixed leaderboard not showing players sorted by MMR
- Fixed an issue with the wrong Lag compensation limit
- Fixed a bug when the player teleported back when got pushed back
- Fixed a bug when spectate games showed normal matches as private lobby matches
▌Heroes
- Increased Armor effectivity (by 8%)
- Increased Magic Resistance effectivity (by 8%)
- Reduced base magic resistance 5.5 ⇒ 5 (approx. 25%)
▌Items
- (REMOVED) Passive: For every minion kill (+1), hero assist (+2), or hero kill (+5), you gain a stack equal to 0.75 Attack Damage.(Max: 15 Attack Damage at 20 Stacks)
- Passive: Armor reduction per stack 12% ⇒ 13%
- Health: 140 ⇒ 100
- Passive: Bonus Attack Speed per stack 14% ⇒ 10%
- Cost: 500 ⇒ 550
- Ability Power: 16 ⇒ 15
- Cost: 550 ⇒ 600
- Fixed an issue when it was activatable
- Removed: No longer provides 15% Critical Chance
- (NEW) Now provides 100 Health
- Attack speed 30% ⇒ 35%
- (NEW) Additional Passive: For every minion kill (+1), hero assist (+2), or hero kill (+5), you gain a stack equal to 0.75 Attack Damage.(Max: 15 Attack Damage at 20 Stacks)
- Passive: Armor reduction on physical damage hit 40% ⇒ 25%
- Health Regen: 5 ⇒ 4
- Passive: 25% healing amplify ⇒ 30% healing amplify (Also amplifies lifesteal and regeneration)