Posted September 26, 2022 by Brennan Hatton
#webgl #open source #meow ludo
Hello Crawlers!
Wow, I think its been over a year since I've been regularly working on this game and I am back! With some significant updates and changes. Lets get right to it!
1 - I'm Open Sourcing the Game
2 - A new direction - The Library Of Babel
3 - WebGL Flatscreen Support
Thats right! But to do this, I have started rebuilding the game from scratch. The previous version was too messy which is why I struggled to keep updating it. There is an open source version live and available at https://github.com/bh679/Dungeon-Trian-2022
I wanted to open source it for 2 reasons.
1 - Pride. I am really bloody proud of this project and want it to live on,
2 - Modding. You, the community have been requesting modding for so long. I have had every intention of building modding into it, the fundamental design of the game and the tools I have built around it were designed from that for the start, but I have been struggling to get that final piece into support it. This is a quicker way to allow those who want to get involved, into the project.
The project is built with a few paid plugins, mainly VRIF
If you want live updates, pushed are now shared into#minor-updates in the discord
I caught up with a friend recently, Meow-Ludo Disco Gamma Meow-Meow in Cairns while he was on he was to buy a Crocodile farm north of the Daintree.
For those of you not familiar with Meow, yes that is his real name. Meow is Australia's cyborg tech entrepreneur, one of the best networked bio-hackers in the world, an x-political candidate for the science party running against big names in Australia like Barnaby Joyce, lecturer on molecular astronomy (Very small things very far away), had Australia's first human-cyborg-rights case, Founded Australia's first Bio-hacker space, built one of Australia's first covid tests, a futurist and game developer.
He is also now buying a crocodile farm to turn it into a yabby farm. He might put the crocodiles in a moat around the house. One of them is 4.8m long.
During our recent catch up Meow pitched me an idea I love for the evolution of Dungeon Train.
Inspired by The Library of Babel, we could modify to my infinite procedurally generated train to be a library of every phrase that has ever been said, ever will be said and ever could be said.
The library already exists in website form at https://libraryofbabel.info/. Search for a phrase and it will tell you exactly which room, shelf book, volume, and page number it exists in.
"any text you find in any location of the library will be in the same place in perpetuity. We do not simply generate and store books as they are requested - in fact, the storage demands would make that impossible. Every possible permutation of letters is accessible at this very moment in one of the library's books, only awaiting its discovery."
Which is an incredible platform for giving an otherwise impossible experience around free-will.
Imagine a library which you are free to explore. When you reach the next part of the story, you find a book that contains exactly what you just did, no matter what you did. This isn't a book that has been generated by your actions. These words existed in this book before you even did it.
It just takes you to the part of the library that this book has always been in, and always will be, describing what you just did. Anyway, I have already starting hacking something together, and been uploading it to https://brennanhatton.com/DungeonTrain/. Which brings me to my next update.
I have started publishing the open-source remake of game to WebGL for ease of testing, and its live at https://brennanhatton.com/DungeonTrain/.
Buying the game here is always a great way to support this project!
Don't forget to Join the Discord, to be more involved in feedback and updates! And reviews on SideQuest are always appreciated.