Posted September 19, 2022 by Poast
#Game Update #Patch Notes #BIG Update
Fixed issues with Himantovulpes (Stiltfox) AI:
- Enemy will no longer continue to attempt the same attack after being stunned out of startup.
- Enemy no longer loses interest in attacking after facing away from the player for too long.
- If it cannot see the player, the enemy now roams aimlessly until it encounters the player.
Increased the length of the enemy Trauma bar for visibility.
Enhanced the visual clarity of hitstop duration:
- Remaining Hitstop duration is now displayed by the red bar at the bottom of the screen.
(The black bar behind the red bar still indicates Attack Cooldown.)
Increased attack speed when player Slashes a Flipping enemy in order to boost potential damage output of consecutive Slashes:
- SLASHING the enemy while it is Flipping...
OR
- Landing a Crit with a STRIKE...
-> ...halves CURRENT Attack cooldown, and sets Movement cooldown to 1f.
Fixed issues with Strikes not properly applying the "Flipping" state on Crit:
- Frontflipping and Backflipping are now properly applied based on Crit Strike direction.
Made several balance changes affecting knockback and Trauma:
- Strikes no longer inherit a portion of enemy velocity.
- Both Slashes and Strikes now have a slight amount of "Recoil" based on the direction of the Attack, but ONLY if the Attack fails to Crit.
- Enemy Trauma now only begins to decay if it hasn't taken HP or Trauma dmg in the past 90 frames.
- Successful Parries now instantly heal 10% of max player Trauma and deal 10% of max enemy trauma as trauma dmg.
- Player will no longer take massive collision damage from being forced into a corner.