Posted September 17, 2022 by Commodore Shawn
This week has been spent on updating a bunch of small things. Improving the user experience, fixing some bugs and small issues, stuff like that.
I also started playing around with a beam type weapon. This sonic beam turret will eventually be available in Scandav, along with some other sonic weapons.
There's a few things left for the "Small Fixes". I want to add some more rumors, update the itch.io page, and update the Hellstorm turret to be more comparable with the other high level turrets.
The next major piece I'm planning on tackling is Temporary Bases. This will cover a range of features, with new mission types, new gameplay, and I'm going to fit Henchsubs in there as well.
These are going to be a new class of object in the game, representing small outposts that aren't as permanent and established as the stations. Initially these will just be used for missions, with several different objective types such as "locate base and return", "destroy a base", and "defend a base from attackers".
The same logic will also be used for placing wrecks for missions, allowing several types of missions around locating wrecks and salvaging.
Lastly, Temporary Bases are going to feed directly into mining.
Mining is going to be a new gameplay loop involving temporary bases. Mining will be a 6 stage process:
AI subs will also engage in the mining process, giving you an opportunity to "jump their claim" if you wish, and steal their extractor and minerals. Missions will also be generated around mining, ranging from "prospect area for minerals" to "destroy a hostile mining operation".
Add NPC mercenaries to the world that can be hired from stations to act as escorts. For now this will be limited to small-medium battlesubs, who will follow your submarine around and attack anyone who attacks you. Henchsubs will handle their own repairs and resupply, but can be given some orders.