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Devlogs

Version 1.20

Dialogue System
A downloadable asset pack

WHAT'S NEW?

  • I've gotten rid of the "myChangeVars" argument and replaced it with a more general "myScripts". Now, you can execute a script after any line of dialogue (including dialogue choice lines where the script you perform can depend on player choice). See the updated documentation for myScripts
  • I did some tidying of the scripts and you should now only have to set variables for lines when you want to overwrite the default. Hopefully this makes setting the variables more intuitive - as always, please see the example project where I give some examples of how to set out the dialogue.
  • The name_col variable (which controls the colour the names are drawn) was being overwritten in the Draw event to always be orange. This has now been fixed and you can set whatever colour you like. 

WHAT DO I HAVE TO RE-IMPORT?

  • ALL the scripts, obj_examplechar, and obj_textbox will need to be re-imported as they have all been tweaked.

Files

  • DialogueSystem_v120_GMS2.yyz 153 kB
    Jul 22, 2018
Download Dialogue System
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