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Godot 3.5: Cant stop wont stop

Godot Engine
A downloadable game engine for Windows, macOS, and Linux

After 9 months of development, Godot 3.5 is out and it comes fully packed with features and quality of life improvements!

While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. Most of work was aimed at implementing missing features or fixing bugs which are critical for publishing 2D and 3D games with Godot 3.x, and at making the existing features more optimized and reliable.

Godot 3.5 is compatible with Godot 3.4.x projects and is a recommended upgrade for all 3.4.x users.

New features include:

  • New Navigation Server with obstacle avoidance
  • Physics interpolation in 3D
  • Better tweening with SceneTreeTween
  • Time singleton
  • Label3D and TextMesh
  • Access nodes by unique names
  • New flow containers
  • Asynchronous shader compilation + caching (ubershader)
  • OccluderShapePolygon (3D)
  • Android editor port and optimizations
  • Material Overlay
  • Other rendering changes
  • Big improvements to VCS UI
  • Hundreds of other improvements

Check the Release Notes on the Godot blog for an overview of changes!

Files

  • Godot Engine - Linux 64-bit 122 MB
    Version 3.5-stable
  • Godot Engine - Linux 32-bit 126 MB
    Version 3.5-stable
  • Godot Engine - macOS 64-bit 128 MB
    Version 3.5-stable
  • Godot Engine - Windows 64-bit 67 MB
    Version 3.5-stable
  • Godot Engine - Windows 32-bit 68 MB
    Version 3.5-stable
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