Devlogs
Alpha 3.0 released
The MercsA downloadable game for Windows and Linux
Posted September 09, 2022 by Gastón
Alpha 3.0 released
I'm glad to announced that a new alpha version has been released. Not many more are left before moving to beta.
Changelog
Gamemodes
Capture the flag
- Flag carrier speed is now affected, character will move at 80% speed, except for the green beret, whose speed is not affected.
Maps
- Water has been added to some maps.
Gameplay
- Characters can't use their guns while in the water (Except throw grenades). Green Beret can still kill inside of it.
- Explosives now have two ranges, a main range (where damage is 100% to all characters), and a secondary range (damage goes from 100% to 0%, depending on the distance)
- Explosives will not damage characters behind walls.
- Selected characters will have a circle underneath.
- There is now a limited amount of re-spawns, game ends when reaching a score or running out of characters re-spawns
- Once a character is selected, you can select a target by right clicking: enemy to attack, allied to heal (if available)
- Characters won't heal any character nor fix turrets while being attacked.
- Some characters/turrets can take increased/decreased damage depending on weapon type.
Gamemodes
- Horde Survival: Try to survive as many rounds as possible
- Assault: assault enemy base
- Bomb defusal: try to plant the bomb before times runs out
Characters
Pyro
- Will explode (damaging nearby characters) if killed with explosives or fire.
- Takes increased damage from explosives
Green Beret
- Will throw nearby grenades back at the closest enemy
Engineer
- Can now fix any allied turret
- Turrets take increased damage from explosives and decreased damage from melee and fire
Vet
- Will kick grenades away from him (did you see the movie?)
- Can now deploy a healing station.
Redneck (new)
- Throws explosives, similar to hurler, but with reduced range and greater damage.