Posted July 14, 2022 by Sierra216
A 3LOD barrel with an all too complex collision primitive. (2048 texture size)
Please note that the FBX has a defined LOD structure AND the collision is just an additional mesh with UCX_ prefixed to the name. It probably wont import properly into anything other than UDK-UE4-UE5.
I have included an obj with just the LOD0 mesh.
^ the barrel
207 Barrel by sierra216 on Sketchfab
^ note that this model uses a different dirt texture, because I did not save the substance file when I should have.
^ The collision
^ LOD0(800) - LOD1(396) - LOD2(94) | I assume that mip mapping causes the texture to half unload itself to save the memory, so I have no alternate material for the lower detail models.
^ Albedo
I added all this dirt after seeing another barrel. I'm not sure that it really looks better.
^ I forgot to save after adding the dirt so the substance save doesn't have it anymore :(
^ normal map
^ Red = AO Green = roughness Blue = metallic
This is the second iteration of the barrel. the first had individual wooden boards and very poor UV mapping because of it.
^ The first barrel (not included)
This was nice and fun to make (the second barrel). I found myself spending a couple of hours in substance playing around.