Posted July 10, 2018 by siepiau
The last component of the Combat Arena mini-game was always going to be a mini boss battle. Early concepts ranged from a flying drone with gun turrets to a transformable heavy mech, but I eventually settled for something easier to achieve - a lightly armored, almost skeletal two-legged mech with no arms.
The sketches show how I work with very rough concepts. Since I'm working alone and don't need to communicate design details to another, I can skip the final refined sketch and jump straight into 3D modeling.
A rudimentary model with the right size, proportion and movable parts is all I need to rig and setup in Unity. All mech animation is scripted in C# code in Unity, so not having arms means less programming workload.
As usual, the final model and texturing always come after the gameplay and functionality is done.