Posted June 19, 2022 by anttihaavikko
So two players are just straight up too good at (breaking) the game and end up going infinite and losing all sense of danger. So now I'm adding in a handful of new enemies trying their hardest to end runs.
The dragons are not much different from their red and green variants but with added status effects on their breath attacks. The angel and archon on the other hand will be very dangerous and hard to kill hopefully posing enough of a threat if you end up far enough to encounter them.
I also did a few other balancing fixes and tweaks like resetting the multiplier when you get damaged to make it harder to keep the multiplier in insane heights just with some specific skill combinations.
You can view the more detailed changes in the newly added change log view in the game itself.