Devlogs
1.3 Cleanup & Organization
- Pixel cleanup where colors were slightly off on some sprites
- Created folders and categories for objects, tools, icons, and items from the pack. Created individual sprites for many of these objects to make creating game objects easier than having to target regions from a large sprite sheet. I think this is a worthwhile trade for occupying slightly more project space (now something around 222KB up from 87KB when zipped)
- Updated Tilesets so be better compatible with Unity Tilemap colliders. The tiles where the ground meets the water are now on their own seperate grid square rather than being half enviornment / half edge tiles.
- Added new tiles for single width land masses to each tileset. This means you can have 1 grid space wide ground now.