Posted May 28, 2022 by Autus
Just to go ahead and throw it out there: Atlas is on indefinite hiatus.
I know, no surprise there. Development updates have been pretty much non-existent, save for the random moments I get a wild desire to bash my head against the keys and try to make something of it. Honestly, with so much going on around me, project like Atlas have been kinda shoved to the back burner for far, far too long. I keep looking at the last build (which sits on my desktop) and I *want* to work on it, but something stops me every time. If I do manage to sit down and focus on it, I end up getting distracted and lose my train of thought. And I can't help but feel guilty for not devoting more time to it, but I just can't.
And yet, at the same time, I find myself unable to just call it quits. Atlas was meant to be the game I wanted to play; I should've been determined more than anything to get it at least to a playable state, to have something to show for it. And despite not really going anywhere, Atlas is still representative of that initial spark that pushed me to try. Somewhere deep inside, I can't allow myself to delete the project and move on. So I'm gonna listen to that feeling and leave it intact; that's why Atlas is on an indefinite hiatus and not flat-out cancelled.
Where does that leave things? To be honest, I don't really know. I don't want to be done making things. I love writing and I love solving problems, which is what coding and development in general has been for me. That sense of elation that comes when the lines you've written turn into something appealing and intuitive to use, that's a high I crave all the time. But for now, I'm just gonna stop worrying about the project. There won't be any more announcements or updates for the foreseeable future. I may work on it here and there, as I did tonight, but unless something significant changes, consider Atlas to be done.
To anyone who's been following my project(s) and wanted to see progress, I apologize. It's never fun to see something we're following come to a close, but that's the way it goes I guess.
Sincerely,
Autus
P.S - If you're looking for some quality text-based erotic game suggestions, you can still reach me over on Twitter @AutusDevNSFW. Much love, homies.