Posted June 18, 2018 by Greebles
Did the searching of souls, and found none.
I did have all that research lying around and a broken C2 experience tho... So real quick: Don't throw that stuff away. Use it, and organize. No matter how smol a project, a good, solid outline will give it a good chance. A so-so outline will at least keep you focused.
Let's dive into an outline, think about the stuff that makes a GDD, and make this game.
... ...
Now. Games love GDDs. Design Docs are great when treated as living Docs. An outline can serve in a pinch as your GDD. But it defines all major elements and art.
I need the practice, so EVEN THO this is just a tiny RPS, I will build a good little GDD for the project.
This hit me hard. I just CAN'T bring myself to do the art the way I was. So, I am currently exploring other options. Both the original look and feel and layout, and the tiny-pixel style I am sharing now. This will be a tedious task, but I got a decent start into a place I think it needs to go for me. I made decisions based on social input... and it kind of broke me. Basically, I was stoked to try a new style of art, and called for a vote, and we all locked me into something far removed from what I wanted. It. Killed. The. Buzz... It Killed. The. Game.
I need to apologize for that, if you were looking forward to it, also for not coming thru on the older version.
So, for now, let's just chew on these 8px square tile set level designs [BELOW], and the latest mock-up of the game [TOP]. Feel free to dissect these:
Welcome back.