Devlogs
Jam Version Fixes and Polish completed.
Week 3
We have completed all the changes we think resolve issues raised by the Jam players. This is a final Jam version of the game now. Presuming there are no significant bugs of course
Stuff that was done.
- Dungeons only spawn in there correct Map zones now. (Forest, City, Roads etc.)
- Tutorial added that should help onboard players.
- Smoother scene transition.
- Inn improvements to movements.
- Better effects for when you have completed achievements.
- Added some missing Monster descriptions.
- Monsters now show damage value and a hit effect.
- Better monster outline for selecting.
- Player toon icons new Animating selected outline.
- Player toon icons animate and show hit effect.
- Player toon icons new death state.
- Show rested cards on backpack in game screen.
Stuff we plan next.
We are considering what we would do to make this a full game as apposed to a jam game. There are sever parts that we have identified would need to be enhanced.
- Plot for primary adventure.
- Side plots per added character toon.
- Better geometry for dungeons.
- More variety of dungeon’s both graphics and generation styles.
- Dungeons need to be more interesting (Secret passages, doors, dungeon quests for example)
- More cards.
- Character specific power cards.
- Basic animations for the mobs.
- Juice a lot of juice.