Devlogs
Fixed Difficulty Spike Issue
- Found and fixed a bug that caused the Infestation and Dry Air alerts to trigger at double the minimum intended rate, the lookup curve was inverted! This is what caused the crazy difficulty spike when the spray bottles get introduced. Note to self, DON'T LEAVE TEST VALUES IN FINAL BUILD.
- Fixed issues with the report card -- an F will always result in a life lost.
- Slightly improved the interaction between the watering can and sink.
- It should now be impossible for items to go missing.