Devlogs
FX layer support and minor fixes
- 2.3 Effect layers are now supported.
Note that GM only exports shaders for effect types that are actually used, so make sure to have a layer with the effect applied somewhere (even if in an unused room)
- Fixed an issue with
eval_script
being called with incorrect self
.
- Unsupported layer types (for any future additions) are handled more gracefully now.