Posted March 09, 2022 by yodacz
I made a decision that I will force myself to work on this project at least 3 hours per week, hopefully this way I will be able to produce new releases more often than only once per year. For next (minor) release I plan following bugfixing and features.
First it was pointed out to me that my bump maps suck. Unfortunately as a programmer I often don't see this kind of problems so I created some comparison screenshots with different settings:
Closer view:
For comparison also beach surface:
So I guess after comparing the screenshots it is fair to say that my bump-mapping was indeed bad :-). I will tune also other textures and push them into the next release.
And second thing I want to implement is proper water reflection and refraction! Currently I use just reflection of environment cube map but it looks terrible when looking from larger distances:
Fortunately one of my favorite youtuber created easy to understand tutorial how to render proper reflection and refraction textures. I will have some trouble to adapt it for different water levels in one scene but except of that it looks very promising!