Posted February 28, 2022 by FopenP
#first game #experiment #tubes #pipes #taps
This is my first (for say) complete game. In past I've done tech demos with great but unknown game engines like Urho3D, GamePlay3D, Irrlicht, and tested many other C++ or visual game engines (including Unity3D and Unreal Engine).
I always been fascinated by water. Water is always a challenge to reproduce with code and graphics.
I decided to do a try with Godot Engine. It's a rather mature framework and visual editor. I've had some issues with the position clicking, and I felt the look_at() function a bit limited.
I count to extend the level number (to date, 12 levels) and experiment some new way to mouse clicks. I used signals and distance_to() which seems to be good for big objects, not for thin object like my arrows and taps.