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Devlogs

New Dialogue System

SubShark
A browser Subshark made in HTML5

With a small update just released this devlog is here to show what has been changed.

I have been working hard using an amazing godot plugin called Dialogue Manager. This has so far been used to give the player a small introduction about subshark, as well as some highscore popups and unlocking a new skin.  This is still early days and I'm just experementing with this new plugin. I have also added some sound affects, using another plugin (Sfxr). This plugin allowed me to create sound affects in 2 secconds. I'm currently only using this for the scrap pickup sound and damage sound but will branch out in the future. I have also started using the Kanban Tasks Todo Manager as the project has grown it has been hard to keep track of things and I belive this is helping to contain this problem.

Files

  • SubShark (Windows) 50 MB
    Feb 27, 2022
  • SubShark (Mac) 40 MB
    Feb 27, 2022
  • SubShark (Linux) 51 MB
    Feb 27, 2022
  • HTML.zip 13 MB
    Feb 27, 2022
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