Devlogs
0.0.0.8
Main Focus:
- The current skill tree consists of ~288 basic nodes and ~97 elite nodes, the goal is to have most of the elite node positions consist of a unique elite node that doesn't repeat anywhere else on the skill tree.
- Current status: (55/97) = ~57%.
Additions:
- Skill Tree Node: The Attacker Bleeds (Elite)
- Skill Tree Node: Heal Under Control (Elite)
- Skill Tree Node: When I Was Critted, I Benefitted (Eltie)
- Skill Tree Node: In Defeat I Rise (Elite)
- Skill Tree Node: Healing Parry (Elite)
- Skill Tree Node: Healthy Magical Overflow (Elite)
- Skill Tree Node: Target Controlled, Damage Bold (Elite)
- Skill Tree Node: Stun The Weak (Elite)
Quality of Life:
- Shortened time it takes to activate a node path in the skill tree.
Bug Fix Attempt(s):
- Interface Effect Icons that display the effects of each character can become misaligned and stack over each other.