Posted February 11, 2022 by TheLordBaeron
Greetings, my friends! I made a few emergency hot fixes to Nick Quest!
EMERGENCY PATCH: When adjusting the events leading to the battle against Skeleton, some tiles were not present. This has been fixed.
-The dripping sound effect in the Arcatia sewers has been fixed
-The skill "Sapping Strike" for Schmidt has been reworked
-Weapons that deliver multiple attacks have had their hit rate adjusted
-The "Berserker Ring" def/mag def stat has been adjusted
-The attack values of the Haste Ring and Action Ring have been adjusted
-Typos have been fixed at various points in the game
-Status ailment rates have been adjusted
I am hoping this is the last major fix the game will need as I am quite satisfied with its current state. I plan to soon begin work on a remaster of the game. This version of Nick Quest is the definitive version I always envisioned with the fewest possible plugins, mostly utilizing what was in RPG Maker MV.
However, I am soon intending to do one last overhaul when I spend money on additional assets such as music, enemy sprites, additional plugins, etc. Please look forward to the big changes coming!