Posted January 31, 2022 by Lost Rabbit Digital
#3D #Destruction #First-Person #Low-poly #Roguelike #Singleplayer #upgrades
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Added:
- Intro dialogue
- Trading post fruits pick up
- Added player variable for first_play and check on scene load
- Added reset for player variable for first_play to reset progress
- Objective text to missions
- Rejection message if you already have an active mission
- Add 2nd objective text (escape to cart)
- Created a missions_completed and missions_failed player stat
- Music slider
- Tutorial in pause menu
- Flour in flour shop
- Bottles on shelf in saloon
- Random wait that says mission is available if no mission active (1 in 600 chance of playing during mission monitor)
- Added Ace of Clubs, Ace of Spades, Ace of Hearts, Ace of Diamonds collectibles and hid in town per Ace collectibles guide
- Put money and vault in bank
- Flammable destroy tags added to all mission objects
Changed:
- Turned off v-sync
- Wanted board is now mission screen
- "Plank" to Coffin
- Orange to black on burning objects and buildings
- Moved controls to options menu
- Renamed controls in menu
- Empty building to flour shop
Removed:
- Random buggy props
Bug Fixes:
- Fixed colliders on objects and buildings
- Fixed roads
- Reticle updating
- General mission UI bugs
- Wheel colliders
- Made church burnable
- Expanded hitbox for candle
- Road set to static
- Smoke from multiple objects
- Some Mission Items Missing On Destroy
- Some Mission Items Taking Too Long To Burn
- Ash Not Updating On Reset Of Player Progress
- Some Mission Boards Not Displaying Random Missions
- Memory leaks