Posted January 27, 2022 by Xeno Bits
#strategy #simulation #base-building #exploration #management #tycoon #sci-fi #space #3d
Hello everyone,
The Xeno Bits team wishes you a successful year! We’d like to use the devlog format to better communicate with you about the development progress of Exogate Initiative and answer your questions if you have any.
We’ve spent the last few months shaping the game. Exogate Initiative has gone through many design prototypes, especially for the props and room objects. However, sometimes, once some designs are in place, others become obsolete.
It’s show-off time! Here is the recent design progress we’ve made:
Small note: not only the design has changed, but their capacity as well. The higher the level of the generator, the more power it generates. The old designed Generator currently generates 100 power, but we haven’t yet determined how much we’ll buff these new babies.
A new class has been designed and implemented, which is *drum roll* the Scholar!
Their role is to collect any material related to alien culture and language, such as photos, videos but also artifacts, and study them, categorize them and classify them. They are the researchers of the Initiative and have a dedicated room: the Library!
After watching someone’s gameplay on YouTube, we noticed that there was absolutely terrifying stuff that needed to be tweaked. We had to make sure that the placement of equipment in the rooms didn’t create overflow to avoid cursed and chaotic things like this:
There are other side features that we added and other stuff that is adjusted, such as:
Quick insight of the Streamer mode during Team Contacts.
Thank you for reading! We will see you next month for more updated dev news and show-offs about Exogate Initiative! Also, we gladly answer your questions in the comment section or on the community Discord server if you have any!
The Xeno Bits team