Posted February 03, 2022 by RodZilla
When I started this project in 2018, I absolutely didn't anticipate it would one day have more than 7 users. Three years later, Material Maker has thousands of downloads per release, and a small but awesome community of very active users.
I recently stumbled upon Material Maker's review on Slant, and I have to admit it made me smile.
Material Maker is and will remain free and open source, but it is still possible for you to help the project in many ways.
As you probably already know, Material Maker has been selected for an Epic Megagrant in November 2021. This will help me dedicate more time to this project throughout 2022, and will be very useful because it wil be an extremely busy year. If nothing goes wrong, I will be able to keep releasing a new Material Maker every three months while migrating to Godot 4 when it is available.
Speaking of releases, I will focus on bug fixes and stability so we can have a solid 1.0 in July. Godot 4 will make it possible to rework the user interface with flexible layout with multiple windows. Part of that extra development time will be used to improve export to Unreal Engine, with more robust GLSL to HLSL translation (for dynamic materials) and a completely automated process. And of course there will be new features and nodes in each release.
I never owned an Apple product and don't care that much about this brand and ecosystem. But I do care about users, and I've been surprised by the download count for that port.
And I'm absolutely not satisfied with the macOS port, because:
Lifting the macOS port to an acceptable state will require that I buy a Mac and enroll in the Apple Developer Program (annual fee is 99 USD). For obvious reasons, I will not use the Megagrant to purchase an Apple product, that cash is better used to help the development as a whole and not a specific port.
This is why my Patreon has a specific tier for the macOS port. It is less for actually funding the port than try to evaluate the actual interest for investing (time and money) in it. So if you feel like becoming a patron for Material Maker and are a Mac user, please don't hesitate to select this tier.
Of course, as soon as the Mac port is on tracks and overall income from Patreon is sufficient, I will merge this tier into the "silver" tier.