Posted December 25, 2021 by Victor Lapin
Another maintenance update is live for Fantasy Battles, guys. More bugfixes, performance optimizations, stuff like that. Windows builds are now utilizing DirectX 12 by default. Although its support is marked as experimental in Unity, I haven't encountered any issues during the testing phase, so it should be fine. In case DirectX 12 is unavailable for some reason, DirectX 11 will be used as a fallback. You can also force it by adding "-force-d3d11" flag to the launch command (for example, via shortcut).
Release notes: