Posted December 08, 2021 by Wolfe
Although there has been no update in months, rest assured the project is still alive. :)
If you asked me to name what part of the project is holding things up, I would point to Runabout Circuit. As the first conventional track since the early and experimental Test Circuit, it is the testbed for creating a more elaborate map.
In that effort, there is more than just 3D modelling to do. A couple ideas for the track have spurred a rewrite of the rain particles. I would like to author a particle shader and template that can detect surfaces and stop rain from passing through them. The setback: I haven't written a shader before.
One other new development involves Godot 3.4, which brings an update to the path functionality I use to create tracks. With that, I have decided to remodel Runabout Circuit from scratch.
Of course, these things have not taken literally months of continuous work. Solo indie development being what it is, I can only assure you the project has not ceased.
Lastly, as the title indicates, GDSim has been downloaded more than 1100 times!
Thank you for your continued interest!