Posted November 15, 2021 by artikid
A new update, thanks to some really excellent feedback on reddit I ended up clarifying quite a lot of stuff and adding some more.
I've been told that the game feels somewhat harsh and unfair, even lethal. This is on purpose, but I don't want this game to feel as an experiment in sadism/misery-tourism, only testing will tell me if I have been too heavy handed and have to reign in some aspects of Trauma/Glitch and Heat.
But before I do any testing, I need a finished Alpha version.
What I think is currently really missing is some explanation on how to handle:
a) Hacking
b) Chases and Drones.
I personally wouldn't like to add too much of specific mechanics for these, but I guess they are somehow in order.
That, or a very careful explanation of how the Action Roll and Challenges can be used to emulate those aspects of genre-fiction.