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Release 0.5

A new update, thanks to some really excellent feedback on reddit I ended up  clarifying quite a lot of stuff and adding  some more.

I've been told that the game feels somewhat harsh and unfair, even lethal. This is on purpose, but I don't want this game to feel as an experiment in sadism/misery-tourism, only testing will tell me if I have been too heavy handed and have to reign in some aspects of Trauma/Glitch and Heat.

But before I do any testing, I need a finished Alpha version.

What I think is currently really missing is some explanation on how to handle:

a) Hacking

b) Chases and Drones.

I personally wouldn't like to add too much of specific mechanics for these, but I guess they are somehow in order.

That, or a very careful explanation of how the Action Roll and Challenges can be used to emulate those aspects of genre-fiction.

Files

  • TMCS_0.4.pdf 179 kB
    Nov 05, 2021
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