Posted November 10, 2021 by starcutter
Version 1.1.7
Overall Changes
- The game can now be set to best 3 of 5 in local play & Arcade.
- Announcer's Volume has increased
Gameplay Changes
- Damage Scaling altered, Minimum damage per hit increased from 10 -> 16
- Walk speed increased
Standing Knife (5K)
-Armor starts earlier
-Armor only works on one hit instead of two
Standing Gun (5G)
-Fixed an oversight where there was a spot where the opponent could stand and wouldn't get hit
-Gunshot hitboxes all do consistent damage
-Hitting gunshot hitbox fullscreen during a combo will now wallbounce
Crouch Light (2L)
-More active frames
-Moves forward more
Crouch Heavy (2H)
-Properly chains into 2K
Crouch Knife (2K)
-Better as an anti-air
-Startup has invincibility instead of armor
Crouch Gun (2G)
-Added a hand hurtbox
-2nd hit now hits standing opponents
Air Heavy (j.H)
-Late hit removed
-Startup reduced (11 -> 9)
Air Knife (j.K & j.4K)
-Now auto-turnarounds
-Less cooldown
Air Gun (j.G)
-More recovery frames & cooldown frames
-knockback angle slightly worse and leads to less consistent follow-ups
-No longer consumes a ground bounce on grounded opponents
-Hitbox more accurately represents the animation
Counter (KG)
-Active frames 1-12 instead of 3-14