Posted November 04, 2021 by warlike
#Update #Blog post
Hi everyone,
It's been a while since we updated our initial alpha test for Warlike, and we got some amazing feedback and response to what was basically a showcase of our basic combat mechanics. This really motivated us to make more time to work on this game, as it's still mainly a passion project, but it's becoming clear that we might be able to fully focus on developing it, thanks to the great response we've been getting from people who tried it out.
Introductions aside, let's delve into what this new update adds.
We've added a lot of rogue-like elements to the game, greatly enhancing replayability, and bringing it one step closer to what the game will ultimately be like (There's still a lot to add in the coming year or so, stay tuned).
You now encounter random enemies and equipment on your runs, and all of this is backed up by a TON of new content, we probably added more content in this patch than we had in the original alpha , so we're very excited to get some feedback for this new release!
This is yet another step on the journey, with still more to come, we have so many new mechanics and elements to add to the game , that it can feel daunting at times to just consider it. But we're just going to take it one step at a time, and see what this game grows into!
Changelog (only enumerating the major changes):
Known bugs: