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Game engine tests and strategy choices

TarotClub
A downloadable game for Windows and Linux

This is the first post dedicated to TarotClub development.

1. Game engine tests and choice

I already have the game engine, I mean for the card playing stuff. What was I looked for was mainly a Graphics engine. My key points were :

  • Full C/C++
  • Support different render backends (OpenGL, Metal, Vulkan) (since OpenGL will be deprecated on Mac)
  • MIT or GPL

My final choice will be : SDL + ImGui !

ImGui will be used for game menus and advanced GUI stuff (chat, statistics...). It will not replace in-game HUD things.

2. Strategies (Open source, paid release)

The game will remain open source, but no any pre-build free binaries will be available. The game will be only available on paid platforms (Itch.io / Steam).

3. Project management & depot

https://github.com/tarotclub

4. Testing code

To choose the graphics engine, I tested to implement the following featues :

  • Title screen + title animation
  • Game main menu
  • Scrolling background
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