Devlogs
Version 1.1
UnflooderA downloadable game for Windows, macOS, and Linux
Some final polish, bugfixes and optimisation.
Additions
- Added an additional starter level so people know how to use land controls before needing to swim
Removed
- Removed *ahem* "Deathium" as a possibly spawned pixel
Improved
- Grass is now integrated into the simulation, previously it was just a sprite
- The hose now unloads it's physics segments when out of render distance, previously it just dangled over the void
- The player's backpack has a texture now
- Pixel colours are now more vibrant
- The hose is darker and blends in better with the background
Balance
- Made some levels slightly less unfair
- Damaging pixels no longer destroy the player in 6 frames
- The player character checks pixels more reliably
Optimisation (Around 200% performance gain)
- Textures only update when something visual has changed, previously all pixels would update
- Pixel colours are now stored in byte instead of float
- Textures are written to the GPU more efficiently
Bugfixes
- Pixel pipes now generate pixels in the correct range and not outside their block
- Drain collision box fixed